Basic Feedback Loop
Demonstrates iterative coordinate feedback by repeatedly warping UV space to create an evolving glowing pattern.
Demonstrates iterative coordinate feedback by repeatedly warping UV space to create an evolving glowing pattern.
Demonstrates how to remap normalized UV coordinates so the origin is centered on the screen, with brightness based on distance from the center.
Demonstrates combining two signed distance fields using the union operation to create a single procedural shape.
Visualizes an animated cosine wave with a reference grid, axes, and glowing curve to demonstrate periodic motion.
Demonstrates a simple RGB gradient using normalized UV coordinates, with red mapped to the X axis and green mapped to the Y axis.
Introduces normalized UV coordinates by creating a colorful animated gradient with subtle time-based color modulation.
Compares a pixelated lower-resolution pattern with a full-resolution pattern to demonstrate how resolution affects shader detail and performance.
Demonstrates a simple animated sine wave by mapping the sine function to color intensity across the screen.
Visualizes an animated sine wave with a reference grid, coordinate axes, and glowing curve to demonstrate periodic motion and trigonometric functions.
Demonstrates smooth blending between two signed distance fields using a smooth minimum function to create seamless procedural shapes.
Demonstrates a basic signed distance field (SDF) sphere by calculating the distance from each pixel to the surface of a sphere.