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Image/Video Drag and Drop Sample
Test shader for drag-and-drop image textures using uImage, uImageLoaded, and uImageResolution.
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Test shader for drag-and-drop image textures using uImage, uImageLoaded, and uImageResolution.
Soft procedural sky with drifting cloud texture, warm sun haze, gentle atmospheric color blending, and subtle vignette shading.
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Animated raymarched tunnel built from an Apollonian-style fractal field with curving camera motion, color-wave glow accumulation, and exponential tone mapping.
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
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Interactive BLOKS-style pulse field with pointer-centered energy rings, cyan core glow, and deep blue atmospheric background.
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Procedural forest canopy with drifting leaves, soft sunlight beams, organic texture, and animated natural motion.
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Kaleidoscopic collision field with mirrored radial slices, mouse-driven flow, layered noise distortion, glowing rings, and animated color cycling.
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Ethereal dreamlike strand field with rotating glowing filaments, drifting bead highlights, subtle face-like shimmer, and soft spectral bloom.
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Procedural rotating Earth with generated continents, oceans, polar regions, cloud bands, star field, lighting, and atmospheric rim glow.
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Animated fly-through fractal tunnel with curved camera path, layered sine-field detail, glow accumulation, mouse-controlled camera roll, and soft vignette shading.
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Procedural ghost portrait built from animated gaussian brush data, forming and dissolving through blue glow, dust, scanlines, and spectral halo effects.
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Raymarched field of repeating moonlike spheres with drifting camera motion, spectral distance glow, and optional mouse parallax.